About
Shaping Creative Chaos into Focused Development and Shipped Products
I am an interactive producer with a career spanning digital agencies, music industry and game studios.

Selected work
Project spotlight

Hoomanz! PC and Console
End-to-end production of independently published title, Hoomanz!, developed in Unreal Engine 5 and released on Steam, Switch, Xbox, Epic Games Store and Mac.

House Cleaning Simulator VR
End-to-end production of this VR job simulator, with Meta as the publisher, released on Horizon Worlds.

Gunslingers MR Horizon Worlds
End-to-end production of Gunslingers MR, the first Horizon Worlds MR game developed outside Meta.
Writing
Latest from the blog
Why I Switched to a Headless CMS
After years of wrestling with traditional CMS platforms, I made the jump to headless. Here's what changed and why I'm not going back.
Read article→The Case for Brutalist Web Design
In a world of cookie-cutter templates, brutalist design offers something rare: honesty. Here's why I think more portfolios should embrace raw aesthetics.
Read article→Building Accessible UIs: Lessons from the Trenches
Accessibility isn't an afterthought — it's a design constraint that makes everything better. Here are the practical lessons I've learned.
Read article→